Wednesday, 13 November 2013

P.1 Research into Recording Ambient Sounds and Dialogue

Recording Ambient Sound:

Ambient sound recording is the noise you can hear on the background without having any character interrupt it. Such as when you can hear the birds tweeting and the wind. That is ambient sound but it stops being ambient sound when you can hear someone footsteps. 
Ambient sound is very important in film as it creates continuity in films between shots so there is not rough sound cut to mess up the sequence.
Its also important because it creates an atmosphere to the audience and helps them get into the characters body as you can hear exactly what they can hear.

The advantage of recording ambient sound while filming is that you are going to get exactly what is in the scene and at the exact same time as the action happen so you don't have to worry about getting the sound you need from the library such as in free sound.org and make sure the sound fits the video on premiere pro.
Hard cuts should be used between two shots because it would jump and would not flow therefore the sons would change dramatically and it would look like like there was no effort put in it.


Recording dialogue:

Recording dialogue is important while shooting a conversation because you get the character talking at the same time as the dialogue is playing and also you get the ambient sound which make it look more complete instead of just having the clip and recording the dialogue and adding it to the sequence.
Also if you do that you have to make sure it links well.

Looping consists on the characters looking at their original clip and them recording themselves talking to make sure they get the dialogue at the same time as the clip to make it flow naturally.
Location shooting might be hard to capture as the characters might be too far away from the character and you might not be able to hear what they are saying. To solve this problem the best thing to do its record the original clip with just ambient sound and then record what the character says with a microphone and add the two sounds. The dialogue and the ambient sound together to make it flow.

Tuesday, 12 November 2013

P.1 xmen timeline

In this short clip from the film Xmen there is never dialogue and voice over at the same time because of the obvious reason that if you do that you wouldn't be able to understand anything as there will be two voices talking at the same time.
The music plays all throughout the clip to make it flow as the clip as a lot of different locations and it would sound quite rough listening to all the different background noises. This is why music just mutes the background noises a bit so the music goes over it. The music also tell you the environment of the school, it's a calm and nice music.
The special effects are important as it would be rubbish without them. You wouldn't hear the ball bouncing on the floor or the ice falling on the ground and breaking. It would look like a simple clip with just digetic sound music and a clip.


P.1 Composing music

Know what the director wants:

Director might not always be experienced with the music industry as its not their job, therefore you need to listen to what the director wants and expects you to compose and do so.
He/she might just tell you the kind of mode you need to create, such as for example; young girl meets boy and immediately falls in love. You would need to be able to expose the feelings for these two characters passing the emotions from the characters onto the audience to create the atmosphere that the director wants you to create.

Experiment:

Sit there and don't be afraid of experimenting with your laptop, guitar or however it is you're going to create music. You don't lose anything by experimenting as long as you don't miss the deadline! 
You might have to create a type of music you're not used to or have little experience in therefore its good to mess around with different tones and tempos.
Sometimes the most effective music choices are the ones that you don't expect and you just don't think its going to work but you won't know unless you try new things and experience.

Immense yourself and live the product:

Watch the film for the first time normally just to get the story line and know what is happening between the character, what is the situation, the problem and the climax.
Then watch it again and pick up on details such as how they have used the sound and the editing. Then as silly as it sounds, let the film play on the background while you're doing something else even if you're not watching it your brain will get used to it.

Watch the film with no sound:

Also watch the clip with no sound and your brain might make up a soundtrack for it, but you must do this without having watched the film as otherwise you already know the originally soundtrack.
You will notice details you might have not noticed if you watched it with sound.

Know the feelings of the characters:

You need to know how the characters are feeling because music is all about emotion and even if its not shown you might have to transmit some sort of emotion from one character through the other one with music. You might put yourself into the main character's situation and think about how that character might feel in the situation and how it would react to it. That way you will start to think about what music you want to create and think its appropriate to play on the background of that scene.

Know the beat

Its really important you know the beat to the film you're about to compose the song to. If you're supposed to create and eerie atmosphere you can't have pop music or r&b music playing on the background because it would create a completely different beat. You might consider playing classical music or a lullaby such as these ones 


Monday, 11 November 2013

P.1 Xmen Analysis

I am analysing a short clip from X-men with the 4 next elements:

Music
The music plays all the way through the video even though it gets louder at some points.

Dialogue
00.04 - 00.05 - 'what is this place?'
01.06 - 01.07 - 'John' 'Sorry'
01.13 - 01.15 - 'im Bobby, whats your name'
01.27 - 01.29 - 'Welcome to Mutant High'

Voice Over
00.08 - 00.11 
00.15 - 00.18
00.20 - 00.22
00.23 - 00.30
00.32 - 0.40
00.41 - 00.54
01.17 - 01.28

Sound Effect
00.07 - 00.10 ; footsteps
00.12 - 00.13 ; the boy catching the ball
00.13 - 00.14 ; Ball bouncing
00.14 - 00.15 ; the ball hitting the basketball net
00.23 - 00.24 ; girl using her powers
00.24 - 00.29 ; Boy using his powers
00.49 - 00.49 ; Guys light the lighter
00.50 - 00.51 ; Flame
00.58 - 01.02 ; Powers
01.03 - 01.03 ; The ice falls and breaks.









P.1 After Effects

http://www.youtube.com/watch?v=RTqZICkEiT4

P.1 Submarine Music Analysis

The genre of the music of this clip is classical.
You can hear the instruments such as a violin,piano,strings,orchestra and a flute.
The tempo is calm yet up beat at the same tie which creates emotion. Its like our main character Oliver Tate composed it himself. It reflects his emotions such as happiness.

The purpose of this music during that clip is that its a montage and you can hear the voice over of him telling the story of his life, his diary. The music on the background fills up the empty space behind the dialogue and makes it more interesting to the viewer as it can get a bit boring, but the lively music helps keep the viewer engaged. 
It's kind of like his thinking music, which can relate to the audience as i personally have a thinking song i put on.
This song is magical kind of like an imaginary world for out main character which links to the narrative as he is quite a different guy compare to the rest.
Also the fact that classical musical is played on the background shows that  his different too as you wouldn't imagine a 15 year old listening to that genre of music.

P.1 What does music in film do?

Music in film is used to:

Create an atmosphere and also creates a mood and triggers emotion such as happiness and sadness.
it also emphasis an action.
The pase of the film helps the narrative flow.
Music can also replace dialogue such as for example in silent films.
Also music can establish a location, culture and even a character. For example in jaws as soon as we hear the sound we know straight away that the shark is there even if we dont see it.

There are different kid on sounds that can be added to a film such as:
Diegetic sound which is what the characters can hear which is made on set.
Non diegetic is completely the opposite as its made in a studio, kind of like foley sounds.
Sound effects, ambient sounds, character themes, amplified sound, soundbridge, contrapunta, major and minor key, soundscape, sound narrative, sonic wallpaper and finally distorted music can also be added.